CoD5: WaW Nazi Zombie Mod: Lucky At Bingo, Created by [LAB]Dc & [LAB]HeliMagnet! The Mystery Box Just Got Upgraded!

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Tired of having to constantly deal with finding the right weapon in the Mystery Box? Such a hassle to keep the last zombie from dieing just so you, and your other team mates can nit pick through the box just to find one particular gun. Well, thanks to this mod, you no longer have to deal with that, since now the Mystery Box no longer has the crummy weapons, but only the hottest! A must have, that’s for sure!

1. Lucky At Bingo

Map Created by [LAB]Dc and [LAB]HeliMagnet

Details: “I’m sure all of you have been here:
You get to a high level in your nazi zombie match. You and your friends hold one zombie at the end of the round so all of you can try the mystery box to get a good weapon (either to get it for the first time or to replenish your ammo used in the current round). You go to the box several times before get a weapon you actually want / need to hold off the next wave of zombies. Each team member has to do this. Are you sick of having to try numerous times at the mystery box and waste time between rounds? Try the Lucky at Bingo Nazi Zombie mod. We have removed all the trash weapons and left the MG42, the Browning, and the Ray Gun in the box when you only want those weapons. Several conditions are required for this, mainly: you need to get to a certain level in the match (Level 8 for single player, level 9 for two players, and level 10 for three and four players); have one or zero zombies left in the round; and have 3800 points or more. If one or more of these conditions are not met, the box will contain all the standard weapons and will cost 950 (all default conditions). Additional aspects / explanations of the mod are listed below:

*** Lucky at Bingo Mod for Nazi Zombies ***
Creators: [LAB]Dc and [LAB]HeliMagnet (scoop25785 on CustomCod.com)
A special thanks to FWCorey and all other creators of the Gambler’s Ruin mod for their inspiration and assistance.
Thank you to all at LAB or fans of LAB who have helped in the alpha and beta testing.

Works for Solo and Cooperative Nazi Zombies.

Comments:

cod5-waw-nazi-zombie-mod-lucky-at-bingo
The upper right corner of the screen (timer) is the biggest advantage of the mod, in our opinion. We guarantee you will not need to invest 3-4 hours of your time on one game anymore.

Details of the mod:
This is an umbrella mod that overwrites the inhabitant rules in the maps you play. This does NOT include a new map.
Some of the major changes / comments included in the Lucky At Bingo Nazi Zombie mod follows:

1.) All weapons are the same as the original prototype map.
The pickups themselves cost the same as the original, both the gun and the ammo.
Feel free to change the prices in the _zombiemode_weapons.gsc file to cater to your liking.

2.) Picking up ammo (you already have the weapon) costs you a percentage of the total ammo count. For example:
The Tommy Gun costs 1500 points to buy and 750 points for full ammo. The Tommy Gun holds 200 bullets plus a full clip in the gun.
Say you fire off 60 bullets (you have 140 plus a full clip).
When you trigger the Tommy Gun pickup, it will cost you: 60/200 * 750 = 225 (Actually 230, the game ceilings to the tens place).
It will save you 520 points this way.

3.) The zombies AI has a decent ramp up. You will notice runners earlier and the firepower needed to take them out is increased.

4.) Atomic Bombs have a cool mushroom cloud effect. Works the same as the other pickup, wipe the zombies currently spawned.

5.) THE MYSTERY BOX: the heart of the mod.
One of the biggest complaints/beefs we have with zombies is the long breaks between rounds to grab guns we want.
Thus, we have modded the mystery box to only include the three most important weapons that we want to use:
the MG42, the Browning, and the Ray Gun.
When ONE zombie is left in the round (or in between rounds), all weapons are removed except for these three.

The mystery box will act normal until several conditions are met.
a.) You are beyond a certain point in the game:
i.) One player game: Level 8
ii.) Two player game: Level 9
iii.) Three player game: Level 10
iv.) Four player game: Level 10

** The LAB hud text will crawl to the center of the screen and blink at the BEGINNING of the round that condition A is met. **
** This will help you, so you don’t have to remember what level you need to get to **

b.) There is one or less zombies left in the round
c.) You have four times (4x) the points for mystery box pulls. You must have 3800+ points to pull the box with the special guns.

If one or more of the above conditions are not met, the box will behave normally (cost 950 points and cycle all available weapons).

You can only have one of each, as usual, but there is no need to try the box 10-15 (or more) times anymore.
To simulate the trips to the box, we have a random number generator that is multiplied by 950, the price of trying the box.
The random number generator is a gaussian distributed generator, wikipedia it for some extra information
[http://en.wikipedia.org/wiki/File:Standard_deviation_diagram.svg].
It is set to have a mean (average number) of about 11 with a standard deviation of 5.
In simpler language: 68.2% of the pulls will fall between 6 and 17.
Lower numbers (1 – 5) will occur 15.9% of the time and 17+ 15.9% of the time.
There is a chance of getting a 20+ multiplier, but it is a small percentage of the time (2.2%).
See the included image [Gaussian.jpg] for a histogram (bar graph) of what we are trying to explain.
This will be a representation of how the box will operate.
Since we are using random numbers generated by the game, your match’s numbers generated will be different from other matches.

If you do not have enough points to pay to open the box, you will have your score wiped down to a number between 2850 and 3800.
The number you return is based on the number of 950 point attempts you can have before you run out points.
It’s easier to explain in an example.

Say you 14375 points. This will allow you to have a maximum of 14375/950 = 15.1315 pulls.
Since you can’t pull with less than 950, you really have 15 pulls.
You go to the box with one zombie left and pull an 18. Since you can’t afford the price, the mod will remove three (3)
less of your available pulls times 950, leaving you with 3 pulls during the round, plus the 0.1315 * 950 points.
So, you will be docked 12 * 950 = 11400 points, leaving you with 2975 points.
This will leave enough points for a pickup on the wall or a few tries with the regular operation of the box.

This will simulate repeated fail attempts to get the right gun (We’ve seen 25k wasted and nothing to show for it, so its possible).
The box behaves AS USUAL DURING the rounds (number of zombies is > 1). All weapons are in the box and it only costs 950.
** This part of the mod forces you to take more chances – or be more patient – early in the game. **
** You can see a big chunk of your points go bye bye and haven’t nothing to show for it. **

Mystery box demo video:

6.) A timer that shows your elapsed time in the zombie match. It has no effect on gameplay, just something to notice when you
are playing a zombie match that takes half the time to play with this mod.

7.) A zombie counter is in the upper right of the screen. This will show how many zombies are left in that particular round,
out of the total number of zombies in that round.
Take it with a grain of salt (it isn’t perfect all the time, due to the game’s threading). USE IT AS A GUIDE!
If you trigger an atomic bomb, then kill zombies that are still alive on the map, the zombies will be double counted.
Similarly, killing several at once seems to screw it up a bit. Again, its just a guide.

We tried to keep the gameplay as close to the standard gameplay (no mods) as possible. The zombie counter helps you out as you know when to start holding a zombie for the window; however, most successful strategies to play the standard map, for example, contain camping a window anyway. The mystery box’s random number generator has been thoroughly tested as seems to correlate with the standard mystery box for a selected weapon (for example, the ray gun) well. The increase in zombie health and speed is used to cancel any advantage from the counter and mystery box code.”

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For more Updates, Mods, and Maps for Call of Duty, click here!