CoDWW Nazi Zombie ZombieChickenTaco Mod! Enhance Your ZCT Map Pack w/ Their Official Mod!

zombiechickentaco-map-pack-mod-zct-zombie-chicken-taco-world-at-war-call-of-duty-nazi-zombie

I’m sure you guys still remember the ZombieChickenTaco map pack the ZCT Team released for CoDWW not to long ago. Well, now it’s just gotten better with their newest mod for their 1st map pack! This allows you to not only amp up the difficulty, but enhancing multiple of the key features in the Nazi zombie maps. Everything from the perks in the game, to your own hud has been changed to be that much more intense. Definitely a must have if you have the map pack.

If you haven’t gotten the ZombieChickenTaco map pack already, then Click Here!

Seriously, with developers like the ZCT team making new maps, we don’t need Treyarch’s map packs. ;D


1. Nazi Zombie ZCT Mod

Mod Created by Team ZCT:
[ZCT] X8105 (Chris Love) – Maps, FX, Graphics and Sounds
[ZCT] Wizzard~Of~Ozz (Mike Craft) – Scripting and Menu Modifications
[ZCT] Vixen – DollHouse
[ZCT] LazyOne – Videos
[ZCT] Ottawolf – Extensive testing, x3-X4 Radiant Prefabs, input and general encouragement.

Details: This is a drop in mod to add the game play style that is in ZCT Map pack 1 ( Here ) to older or brand new maps (based on NON-verruckt scripts)

Mod Features Include :
– Increasing difficulty as you progress with custom icon indicators
– Toy box fixed to allow any player to grab the weapon after 6 seconds
– 8 perk power ups with new custom icons (Juggernaut, Stopping Power, Extreme Conditioning, Double Tap, Sleight of Hand, Fast Rebuild, Bloody Feather and Quick Revive which adds a “second chance” as a bonus)
– 2 New anti zombie Power ups, Turrets and Force Fields. *
– Redesigned HUD
– Difficulty mod can be disabled from the game setup menu
– Health indicator
– Completely redesigned power up system using weights and what the players have.
– Way too much internally to list here.
– Verruckt Animations

Fixes in Game System :
– Fixed issue with Juggernaut not regenerating or “sticking”, some may have noticed this as constant heavy breathing, or a single slap and they’re out.
– Fixed potential issue with toy box when M2 is not in the game.
– Couple other minor issues resolved.

* Requires some mod specific items to be added into the map.

Installation Instructions :
Open zip, place the contents of the ZCT_Mod folder into a Prototype based map of your choice (Not Verruckt style or any other map that has a mod.ff > 1kb), start game. *this will require all parties to have the mod installed in that map.

Whats the other files? there is a zip of prefabs for including most of the features into your map, (turrets, barriers, perk buy triggers, perk disable drop, powerup disable drop and difficulty triggers.) and some brief instructions on how to use the mod. most of the prefabs can be put into a map without having the mod packaged with it, just call it ZCT_Mod compatible.

I’ll continue to work on getting verruckt style maps to work (currently I get to a nice black screen)

Make sure you do NOT have a modern weapons iwd file in the map folder. –

~To Download Team ZCT’s Map Pack Mod, Click A Mirror Below!~

~Mediafire~ ~FileFront~

For more Updates, Mods, and Maps for Call of Duty, click here!
For more Updates, Mods, and Maps for Call of Duty, click here!

– Loyal K.N.G.