CoD 5: World at War Nazi Zombie Dead Sand! One of The Sexiest Zombiest Maps So Far!

Another Nazi Zombie map has finally been released: Nazi Zombie Dead Sand, created by Jacmac! Possibly the best map so far, with everything from graphical sexiness to amazing brain gushing gameplay is polished, and highly tuned to meet the best of expectations! You call yourself a Nazi Zombie lover? Then you must have this, you won’t be disappointed.
1. Nazi Zombie Dead Sand
Map Created by Jacmac
Details:To install Dead Sand, copy the Nazi_Zombie_Dead_Sand folder from the zip file into mods directory in your profile path for CoD-WaW.
Windows XP example below:
To play Dead Sand, launch Call of Duty, go into the Mods menu and launch nazi_zombie_dead_sand. For single player, run the mod by bringing up the console and type “map nazi_zombie_dead_sand”. For co-op hosting, Dead Sand will appear under the stock Zombie “Prototype” map, simply select it. All users should see the name as “Dead Sand” and the Dead Sand menu screen image should be visible.
The single player game consists of the user starting in the beach trenches and working up through a few tunnels and bunker rooms to the cliffs above.
The co-op game splits the players up into two possible areas. Two starting points are above in the open area on the cliffs and two are in the beach trenches. As players get the points to open up blockers, they can eventually join up together.
Several modifications to the Prototype level have been made:
• The chests are progressive in cost and old weapons are cycled out as the game level increases.
• Bouncing Betty mines and 60mm mortar rounds have been added as primary weapons. The ammo count for each of these is the same as grenades, four at a time. When you have two weapons and pickup 60mm Rounds or Bouncing Betties, the current weapon will be “saved”. That is, when you use up the mine or mortar rounds, you get your weapon and ammo you previously had. This is only true for guns. If you have 60mm and pick up Bouncing Betties, you lose the 60mm rounds and you will get a pistol back instead.
• There are a few custom weapons in the game (don’t ignore a pistol out of the chest, it might be more than you think).
• Zombies will be faster in the beginning levels due to the terrain distances they have to move. They will also speed up later in a round when there are only a few left.
• There is both Friendly and Enemy AI with guns. Both types are stationary and are simply designed to add something new to the zombie game. All Enemy AI must be killed to end a level, this means Enemy AI outside will hold up a level ending until it is killed off.
• There are turreted machine guns in a few key locations.
• There’s more, go discover it.









5 comments
rLy nice one but : don’t ignore a pistol out of the chest, it might be more than you think
whats good at her?^^
Singleplayer works, but when trying coop, we get the message that the mod is not loaded – even if it is. Suggestions? We play with the 1.4. patch.
guys, having great diffs trying to get this to work. Downloaded lnto PC, but what the f–k is a mod file on the 360. Can you give an idiot some clearer instructions
Cheers
theres no custom maps for the console versions of waw, only for pc. So these maps are only playable for the pc, the xbox/ps3 are stuck with the ones treyarche releases in the patches
i have downloaded onto computer but i cant find the mods directory file. please help
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