Wizzard~Of~Ozz is at it again, releasing another update to his map: Nazi Zombie Maze (v2)! The map now consists of 3 different mazes to play from, each having it’s own features that differ from each other. This is one of the sweetest maps I’ve played through in a long while. Get some friends in on this, and it’s a complete blast.
1.
Map Created by Wizzard~Of~Ozz
Details: For this map, I decided to take a different direction than the typical Zombie map.
You are dropped into the maze, all alone. Your friends are somewhere in there with you, do you want to hook up, or leave them to draw off the zombies?
You need to watch out, if moving objects hit you, they will hurt/kill you.
Perks are NOT using the Verruckt vending machines.
Hope you enjoy it as much as we did testing. If you notice something we missed or an idea, let me know.
Maze 1 – Modified Original:
* 33 Random walls that alter the maze
* 14 buyable weapons on the walls, they are randomly accessible.
* 3 Perks (Jugger, Revive and Sleight). They are Bottles that are in the wall.
* 1 Ceiling that comes down
* Environmental Elements
Maze 2:
* 50 Random Doors opening and closing
* Buyable Weapons
* 4 Perks (Jugger, Revive, Sleight and DoubleTap)
* 2 Spiked wall Rooms
Maze 3:
* 49 Random Locking Automated Doors
* 15 Teleport Pods
* 2 Toyboxes
Common Elements to both maps
* Optional Round Based or Time Based
* Random respawn points (not next to your buddy)
* ZCT_Mod. (Zombies are Mean and Fast)
* Custom Spawner FX
* Difficulty Mod (On or Off)
* True Zoned Spawning
* Cannot Buy Ammo For Weapons
* Increasing Weapon Slots As Rounds Advance
* Nacht der Untoten, Verruckt and Shi No Numa Anims (except for SNN attacks)
Credits:
[ZCT]Wizzard~Of~Ozz – Map Design, Scripting
[ZCT]X8105 – Custom FX, Spike room design (Map 2)
[ZCT]Ottawolf – Testing/Bug Hunting and Ideas
~To Download Wizzard~Of~Ozz’s Map, Click A Mirror Below!~
~Mediafire~ ~FileFront~
– Loyal K.N.G.
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