Call of Duty 4 Modern Warfare Vs. Call of Duty 5 World at War: Infinity Ward or Treyarch?

With the latest release of Call of Duty 5: World at War (Treyarch), following it’s modern predecessor Call of Duty 4: Modern Warfare (Infinity Ward), some may wonder, which to get?  Well, whether its burning through Nazi fascists with a Thompson, or smak’in down the suchka’s (refer to Russian translation) of enemy tangos, both come with a gun and slice of damn fine bacon.


Made with the same engine for both games, elements found in Modern Warfare that fans have come to adore such as perks, UAV, air-strikes, ranks, and whatever else that floats your boat, are here, and of course they brought friends.  Call of Duty 5 comes with the addition of more perks, the usage of tanks, and replacing helicopters with dogs.  Graphics are also arguably upgraded with additional physics, dismemberment of limbs, and additional gore.

Of course everything looks good on paper, but how about actual gameplay?  As much as Call of Duty 5: World at War adds over it’s predecessor, when it comes to play, things aren’t all what it seems.  World at War’s campaign lacks in luster and emotion compared to Call of Duty 4: Modern Warfare.  With very few memorable moments, and even less character development.  Playing through feels more like a barrage of meaningless meat bag’s that lack everything but a pointy stick.  While in Modern Warfare, almost every other mission seemed to have something memorable, whether its escaping a sinking cargo ship, or trying to escape a nuke, it comes close to becoming hard to forget.

Multiplayer also brings problems that are hard to miss in Call of Duty 5: World at War.  Many of the guns seem unbalanced, and instead, feel like there are only must use equipment,  while everything else is just tossed in like sloppy bacon, just for eye candy.  It’s a different story for Call of Duty 4: Modern Warfare.  Most, if not, all the equipment in game have a been balanced in every aspect, so no gun can out-shine another in every situation.  Even with Call of Duty 5’s additional features, the fact that everyone is using the same exact weapons every single match,  cancels out the features of what should have been impressive.

Bottom-line, Call of Duty 5: World at War should have been something more, but with the lacking of balance, and a well compromised scenario through the campaign brings the game to only one use.  Nazi Zombie Co-op, and that’s it .   If you’re looking for a real experience, and well balanced gameplay, Call of Duty 4: Modern Warfare, is the way to go.  Oi suzy!~

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